Sexuality chat and message boards


04-Jun-2017 23:07

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One of the most distinguishing features of a MOO is that its users can perform object-oriented programming within the server, ultimately expanding and changing how the server behaves to everyone.Examples of such changes include authoring new rooms and objects, creating new generic objects for others to use, and changing the way the MOO interface operates.There are currently two distributions of the MOO server code.The more popular of the two, the Lambda MOO server, is named such as indication of the close historical and continuing association of the MOO server code with the first public MOO, Lambda MOO.Most of these MOOs hosted online classes or other early versions of distance education.[4][5] Every MOO stores the content and state of all its objects within a persistent object database, which keeps objects from being lost by a reset of the MOO server software or the computer hosting it.New MOOs have to choose a starting database from which to set their MOO up, or they can use a minimal one which contains only the necessary objects to start a MOO.Other early contributors to the Lambda MOO server included users Tim Allen ("Gemba"), "Gary_Severn", Roger Crew ("Rog"), Judy Anderson ("ydu J"), and Erik Ostrom (known as "Joe Feedback").Later, Erik Ostrom maintained the server, and the server is now maintained by Ben Jackson and Jay Carlson and has a Lambda MOO Source project.

They also feature parenting systems, and every object will have a parent, commonly eventually leading to Root Class, otherwise known as #1.It is this Lambda MOO version of MOO that gained popularity in the early 90s, and it remains the most widely used distribution of MOO.



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